<?php

#################################################################################
##              -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =-                 ##
## --------------------------------------------------------------------------- ##
##  Filename       Technology.php                                              ##
##  Developed by:  Dzoki                                                       ##
##  License:       TravianZ Project                                            ##
##  Copyright:     TravianZ (c) 2010-2026. All rights reserved.                ##
##                                                                             ##
##  URLs:          https://travianz.org                                        ##
##                 https://github.com/Shadowss/TravianZ                        ##
##                                                                             ##
#################################################################################

global $autoprefix;

// even with autoloader created, we can't use it here yet, as it's not been created
// ... so, let's see where it is and include it
$autoloader_found = false;
// go max 5 levels up - we don't have folders that go deeper than that
for ($i = 0; $i < 5; $i++) {
    $autoprefix = str_repeat('../', $i);
    if (file_exists($autoprefix.'autoloader.php')) {
        $autoloader_found = true;
        include_once $autoprefix.'autoloader.php';
        break;
    }
}

if (!$autoloader_found) {
    die('Could not find autoloading class.');
}

// this is needed for installation, since the lang file would not be included yet
include_once($autoprefix."GameEngine/Lang/en.php");

class Technology {

	public $unarray = [1 => U1, U2, U3, U4, U5, U6, U7, U8, U9, U10, U11, U12, U13, U14, U15, U16, U17, U18, U19, U20, U21, U22, U23, U24, U25, U26, U27, U28, U29, U30, U31, U32, U33, U34, U35, U36, U37, U38, U39, U40, U41, U42, U43, U44, U45, U46, U47, U48, U49, U50 , U99, U0];

	public function grabAcademyRes() {
		global $village;
		$holder = [];
		foreach($village->researching as $research) {
			if(substr($research['tech'], 0, 1) == "t") array_push($holder, $research);
		}
		return $holder;
	}

	public function getABUpgrades($type='a') {
		global $village;
		$holder = [];
		foreach($village->researching as $research) {
			if(substr($research['tech'], 0, 1) == $type) array_push($holder, $research);
		}
		return $holder;
	}

	public function isResearch($tech, $type) {
		global $village;
		
		if(count($village->researching) == 0) return false;			
		else
		{
		switch($type) {
			case 1: $string = "t"; break;
			case 2: $string = "a"; break;
			case 3: $string = "b"; break;
		}
		
		foreach($village->researching as $research) {
			if($research['tech'] == $string.$tech) return true;
		}
		
		return false;
		}
	}

	public function procTech($post) {
		if(isset($post['ft'])) {
			switch($post['ft']) {
				case "t1":
				$this->procTrain($post);
				break;
				case "t3":
				$this->procTrain($post,true);
				break;
			}
		}
	}

	public function procTechno($get) {
		global $village;
		if(isset($get['a'])) {
			switch($village->resarray['f'.$get['id'].'t']) {
				case 22:
				$this->researchTech($get);
				break;
				case 13:
				$this->upgradeArmour($get);
				break;
				case 12:
				$this->upgradeSword($get);
				break;
			}
		}
	}

	public function getTrainingList($type) {
		global $database,$village;
		$trainingarray = $database->getTraining($village->wid);
		$listarray = [];
		$barracks = [1, 2, 3, 11, 12, 13, 14, 21, 22, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44];
		// fix by brainiac - THANK YOU
		$greatbarracks = [61, 62, 63, 71, 72, 73, 74, 81, 82, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104];
		$stables = [4, 5, 6, 15, 16, 23, 24, 25, 26, 45, 46];
		$greatstables = [64, 65, 66, 75, 76, 83, 84, 85, 86, 105, 106];
		$workshop = [7, 8, 17, 18, 27, 28, 47, 48];
		$greatworkshop = [67, 68, 77, 78, 87, 88, 107, 108];
		$residence = [9, 10, 19, 20, 29, 30, 49, 50];
		$trapper = [99];
		
		if(count($trainingarray) > 0) {
			foreach($trainingarray as $train) {
				if($type == 1 && in_array($train['unit'],$barracks)) {
				$train['name'] = $this->unarray[$train['unit']];
				array_push($listarray,$train);
				}
				if($type == 2 && in_array($train['unit'],$stables)) {
					$train['name'] = $this->unarray[$train['unit']];
					array_push($listarray,$train);
				}
				if($type == 3 && in_array($train['unit'],$workshop)) {
					$train['name'] = $this->unarray[$train['unit']];
					array_push($listarray,$train);
				}
				if($type == 4 && in_array($train['unit'],$residence)) {
					$train['name'] = $this->unarray[$train['unit']];
					array_push($listarray,$train);
				}
				if($type == 5 && in_array($train['unit'],$greatbarracks)) {
					$train['name'] = $this->unarray[$train['unit']-60];
					$train['unit'] -= 60;
					array_push($listarray,$train);
				}
				if($type == 6 && in_array($train['unit'],$greatstables)) {
					$train['name'] = $this->unarray[$train['unit']-60];
					$train['unit'] -= 60;
					array_push($listarray,$train);
				}
				if($type == 7 && in_array($train['unit'],$greatworkshop)) {
					$train['name'] = $this->unarray[$train['unit']-60];
					$train['unit'] -= 60;
					array_push($listarray,$train);
				}
				if($type == 8 && in_array($train['unit'],$trapper)) {
					$train['name'] = $this->unarray[$train['unit']];
					array_push($listarray,$train);
				}
			}
		}
		return $listarray;
	}

	public function getUnitList() {
		global $database, $village;
		
		$unitarray = func_num_args() == 1 ? $database->getUnit(func_get_arg(0)) : $village->unitall;
		$listArray = [];
		for($i = 1; $i < count($this->unarray); $i++) {
			$holder = [];
			if(!empty($unitarray['u'.$i]) && $unitarray['u'.$i] > 0 && !empty($unitarray['u'.$i])) {
				$holder['id'] = $i;
				$holder['name'] = $this->unarray[$i];
				$holder['amt'] = $unitarray['u'.$i];
				array_push($listArray, $holder);
			}
		}

		if($unitarray['hero'] > 0 && !empty($unitarray['hero'])) {
		    $holder['id'] = "hero";
		    $holder['name'] = $this->unarray[$i];
		    $holder['amt'] = $unitarray['hero'];
		    array_push($listArray, $holder);
		}
		return $listArray;
	}

	public function maxUnit($unit,$great=false) {
		$unit = "u" . $unit;
		global $village, $$unit, $database;
		
		$unitarray = $$unit;
		$res = $database->getVillage($village->wid, 0, false);
		if($res['wood'] > $res['maxstore']) $res['wood'] = $res['maxstore'];
		if($res['clay'] > $res['maxstore']) $res['clay'] = $res['maxstore'];
		if($res['iron'] > $res['maxstore']) $res['iron'] = $res['maxstore'];
		if($res['crop'] > $res['maxcrop']) $res['crop'] = $res['maxcrop'];
			
		
		$woodcalc = floor($res['wood'] / ($unitarray['wood'] * ($great ? 3 : 1)));
		$claycalc = floor($res['clay'] / ($unitarray['clay'] * ($great ? 3 : 1)));
		$ironcalc = floor($res['iron'] / ($unitarray['iron'] * ($great ? 3 : 1)));
		
		if($res['crop'] > 0) $cropcalc = floor($res['crop'] / ($unitarray['crop'] * ($great ? 3 : 1)));
		else $cropcalc = 0;

		if($unit != "u99") $popcalc = floor($village->getProd("crop") / $unitarray['pop']);		
		else $popcalc = $village->getProd("crop");
	
		return min($woodcalc, $claycalc, $ironcalc, $cropcalc);
	}

	public function maxUnitPlus($unit,$great=false) {
		$unit = "u" . $unit;	
		global $village, $$unit, $database;
		
		$unitarray = $$unit;
		$res = $database->getVillage($village->wid);
		$totalres = $res['wood'] + $res['clay'] + $res['iron'] + $res['crop'];
		$totalresunit = ($unitarray['wood'] * ($great ? 3 : 1)) + ($unitarray['clay'] * ($great ? 3 : 1)) + ($unitarray['iron'] * ($great ? 3 : 1)) + ($unitarray['crop'] * ($great ? 3 : 1));
		$max = round($totalres / $totalresunit);
		return $max;
	}

	public function getUnits() {
		global $database, $village;
		
		if(func_num_args() == 1) $base = func_get_arg(0);

		$ownunit = func_num_args() == 2 ? func_get_arg(0) : $database->getUnit($base);
		$enforcementarray = func_num_args() == 2 ? func_get_arg(1) : $database->getEnforceVillage($base, 0);
		if(count($enforcementarray) > 0){
			foreach($enforcementarray as $enforce){
				for($i = 1; $i <= 50; $i++) $ownunit['u'.$i] += $enforce['u'.$i];
			}
		}
		return $ownunit;
	}

    function getAllUnits($base, $InVillageOnly = false, $mode = 0, $useCache = true) {
        global $database;
		
        $ownunit = $database->getUnit($base, $useCache);
		$ownunit['u99'] -= $ownunit['u99'];
		$ownunit['u99o'] -= $ownunit['u99o'];
		$enforcementarray = $database->getEnforceVillage($base, 0, $useCache);
		if(count($enforcementarray) > 0){
			foreach($enforcementarray as $enforce){
				for($i = 1; $i <= 50; $i++){
					$ownunit['u' . $i] += $enforce['u' . $i];
				}
				$ownunit['hero'] += $enforce['hero'];
			}
		}
		if($mode == 0){
			$enforceoasis = $database->getOasisEnforce($base, 1, $useCache);
			if(count($enforceoasis) > 0){
				foreach($enforceoasis as $enforce){
					for($i = 1; $i <= 50; $i++){
						$ownunit['u' . $i] += $enforce['u' . $i];
					}
					$ownunit['hero'] += $enforce['hero'];
				}
			}
			
			$prisoners = $database->getPrisoners($base, 1, $useCache);
			if(!empty($prisoners)){
				foreach($prisoners as $prisoner){
					$owner = $database->getVillageField($base, "owner");
					$ownertribe = $database->getUserField($owner, "tribe", 0);
					$start = ($ownertribe - 1) * 10 + 1;
					$end = ($ownertribe * 10);
					for($i = $start; $i <= $end; $i++){
						$j = $i - $start + 1;
						$ownunit['u' . $i] += $prisoner['t' . $j];
					}
					$ownunit['hero'] += $prisoner['t11'];
				}
			}
		}
		
		if(!$InVillageOnly){
			$movement = $database->getVillageMovement($base);
			if(!empty($movement)){
				for($i = 1; $i <= 50; $i++){
				    if(!isset($ownunit['u'.$i])) $ownunit['u'.$i] = 0;
					$ownunit['u'.$i] += (isset($movement['u'.$i]) ? $movement['u'.$i] : 0);
				}
				
				if(!isset($ownunit['hero'])) $ownunit['hero'] = 0;
				$ownunit['hero'] += (isset($movement['hero']) ? $movement['hero'] : 0);
			}
		}
		return $ownunit;
    }

	public function meetTRequirement($unit) {
		global $session;
		switch($unit) {
		    
			case 2:
			case 3:
			case 4:
			case 5:
			case 6:
			case 7:
			case 8: return $this->getTech($unit) && $session->tribe == 1;
			
			case 1:
			case 10: return $session->tribe == 1;
			
			case 12:
			case 13:
			case 14:
			case 15:
			case 16:
			case 17:
			case 18: return $session->tribe == 2 && $this->getTech($unit);

			case 11:
			case 20: return $session->tribe == 2;
			
			case 22:
			case 23:
			case 24:
			case 25:
			case 26:
			case 27:
			case 28: return $session->tribe == 3 && $this->getTech($unit);
			
			case 21:
			case 30: return $session->tribe == 3;
			
			case 32:
			case 33:
			case 34:
			case 35:
			case 36:
			case 37:
			case 38: return $session->tribe == 4 && $this->getTech($unit);
			
			case 31:
			case 40: return $session->tribe == 4;
			    
			case 42:
			case 43:
			case 44:
			case 45:
			case 46:
			case 47:
			case 48: return $session->tribe == 5 && $this->getTech($unit);

			case 41:
			case 50: return $session->tribe == 5;
		}
	}

	public function getTech($tech) {
		global $village;
		return (isset($village->techarray['t'.$tech]) && $village->techarray['t'.$tech] == 1);
	}

	private function procTrain($post, $great = false) {
		global $session;
			
		// first of all, check if we're not trying to train chieftain
		// and settlers together - which we cannot, since that can result
		// in 1 chieftain and 3 settlers, then conquering a village, then
		// founding a new one, all with only 1 available slot
		if (
		    !(
		        (!empty($post['t9']) && !empty($post['t10'])) ||
		        (!empty($post['t19']) && !empty($post['t20'])) ||
		        (!empty($post['t29']) && !empty($post['t30'])) ||
		        (!empty($post['t39']) && !empty($post['t40'])) ||
		        (!empty($post['t49']) && !empty($post['t50']))
		        )
		    ) {
		        $start = ($session->tribe - 1) * 10 + 1;
		        $end   = ($session->tribe * 10);
		        for ($i = $start; $i <= $end; $i ++ ) {
		            if (isset($post['t'.$i]) && $post['t'.$i] != 0) {
		                $amt = intval($post['t'.$i]);
		                if ($amt < 0) $amt = 1;
		                $this->trainUnit($i, $amt, $great);
		            }
		        }
		        
		        if($session->tribe == 3)
		        {
		            if (isset($post['t99']) && $post['t99'] != 0) {
		                $amt = intval($post['t99']);
		                if ($amt < 0) $amt = 1;
		                $this->trainUnit(99, $amt, $great);
		            }
		        }
		        
		        header( "Location: build.php?id=" . $post['id'] );
		        exit;
		    }
	}

	public function getUpkeep($array, $type, $vid = 0, $prisoners = 0) {
        global $database, $village;

        if ($vid == 0) $vid = $village->wid;
        $upkeep = 0;
        $horsedrinking = $database->getFieldLevelInVillage($vid, 41);
        
        if(!$type){
            $start = 1;
            $end = 50;
        }else{
            $start = ($type - 1) * 10 + 1;
            $end = $type * 10;
        }

        for ($i = $start; $i <= $end; $i ++) {
            $k = $i - $start + 1;
            
            $unit = "u".$i;
            $index = $prisoners == 0 ? $unit : "t".$k;        
            
            global $$unit; 
            $dataarray = $$unit;

            if($horsedrinking > 0) {
                if (($i == 4 && $horsedrinking >= 10) || ($i == 5 && $horsedrinking >= 15) || ( $i == 6 && $horsedrinking == 20)) {
                	$upkeep += ($dataarray['pop'] - 1) * $array[$index];
                }
                else $upkeep += ($dataarray['pop'] * $array[$index]);
            }
            else $upkeep += ($dataarray['pop'] * $array[$index]);    
        }

        $index = $prisoners > 0 ? 't11' : 'hero';
        
        if(!isset($array[$index])) $array[$index] = 0;
        $upkeep += $array[$index] * 6;
        $who = $database->getVillageField($vid, "owner");
        
        //If it's a WW village, halve the crop consumption
        if($database->getVillageField($vid, "natar") == 1) $upkeep /= 2;
        
        return ceil($database->getArtifactsValueInfluence($who, $vid, 4, $upkeep, false));
	}

    private function trainUnit($unit, $amt, $great = false) {
		global $session, $database, ${'u'.$unit}, $building, $village, $bid19, $bid20, $bid21, $bid25, $bid26, $bid29, $bid30, $bid36, $bid41, $bid42;

		if (!$database->getTrainingLock($village->wid)) return;
		try {
		if($this->getTech($unit) || $unit % 10 <= 1 || $unit == 99) {
			$footies = [1, 2, 3, 11, 12, 13, 14, 21, 22, 31, 32, 33, 34, 41, 42, 43, 44];
			$calvary = [4, 5, 6, 15, 16, 23, 24, 25, 26, 35, 36, 45, 46];
			$workshop = [7, 8, 17, 18, 27, 28, 37, 38, 47, 48];
			$special = [9, 10, 19, 20, 29, 30, 39, 40, 49, 50];
			$trapper = [99];
			
			//Check if the player is trying to train troops without the needed buildings
			if((in_array($unit, $footies) && ($building->getTypeLevel(19) == 0 && $building->getTypeLevel(29) == 0)) ||
			    (in_array($unit, $calvary) && ($building->getTypeLevel(20) == 0 && $building->getTypeLevel(30) == 0)) ||
			    (in_array($unit, $workshop) && ($building->getTypeLevel(21) == 0 && $building->getTypeLevel(42) == 0)) ||
			    (in_array($unit, $special) && ($building->getTypeLevel(25) < 10 && $building->getTypeLevel(26) < 10)) ||
			    (in_array($unit, $trapper) && $building->getTypeLevel(36) == 0)) return;
			
			
			if(in_array($unit, $footies)) {		    
				if($great) {
					$each = round(($bid29[$building->getTypeLevel(29)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED);
				} else {
					$each = round(($bid19[$building->getTypeLevel(19)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED);
				}
			}
			if(in_array($unit, $calvary)) {		    
				if($great) {
					$each = round(($bid30[$building->getTypeLevel(30)]['attri'] * ($building->getTypeLevel(41)>=1?(1/$bid41[$building->getTypeLevel(41)]['attri']):1) / 100) * ${'u'.$unit}['time'] / SPEED);
				} else {
					$each = round(($bid20[$building->getTypeLevel(20)]['attri'] * ($building->getTypeLevel(41)>=1?(1/$bid41[$building->getTypeLevel(41)]['attri']):1) / 100) * ${'u'.$unit}['time'] / SPEED);
				}
			}
			if(in_array($unit, $workshop)) {	    
				if($great) {
					$each = round(($bid42[$building->getTypeLevel(42)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED);
				} else {
					$each = round(($bid21[$building->getTypeLevel(21)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED);
				}
			}
			if(in_array($unit, $special)) {			    
				if($building->getTypeLevel(25) > 0){
					$each = round(($bid25[$building->getTypeLevel(25)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED);
				} else {
					$each = round(($bid26[$building->getTypeLevel(26)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED);
				}
			}
			if(in_array($unit, $trapper)) {
			    
					$each = round(($bid19[$building->getTypeLevel(36)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED);
			}	
			if($unit % 10 == 0 || $unit % 10 == 9 && $unit != 99) {
				if($this->maxUnit($unit, $great) < $amt) $amt = 0;
				else
				{
			   		$slots = $database->getAvailableExpansionTraining();
			   		if($unit % 10 == 0 && $slots['settlers'] <= $amt) $amt = $slots['settlers'];
			   		if($unit % 10 == 9 && $slots['chiefs'] <= $amt) $amt = $slots['chiefs'];
				}
			}else{
			    if($unit != 99){
			        if($this->maxUnit($unit, $great) < $amt) $amt = 0;
			    }else{
			        $trainlist = $this->getTrainingList(8);
			        
			        foreach($trainlist as $train) $train_amt += $train['amt'];
			        
			        $max = 0;
			        for($i = 19; $i < 41; $i++){
			            if($village->resarray['f'.$i.'t'] == 36){
			                $max += $bid36[$village->resarray['f'.$i]]['attri']*TRAPPER_CAPACITY;
			            }
			        }
			        $max1 = $max - ($village->unitarray['u99'] + $train_amt);
			        if($max1 < $amt) $amt = 0;
			    }
			}
			$wood = ${'u'.$unit}['wood'] * $amt * ($great ? 3 : 1);
			$clay = ${'u'.$unit}['clay'] * $amt * ($great ? 3 : 1);
			$iron = ${'u'.$unit}['iron'] * $amt * ($great ? 3 : 1);
			$crop = ${'u'.$unit}['crop'] * $amt * ($great ? 3 : 1);

			if($database->modifyResource($village->wid, $wood , $clay, $iron, $crop, 0) && $amt > 0) {
				$database->trainUnit($village->wid, $unit + ($great ? 60 : 0), $amt, ${'u'.$unit}['pop'], $each, 0);
			}
		}
		} finally {
			$database->releaseTrainingLock($village->wid);
		}
	}

	public function meetRRequirement($tech) {
		global $session, $building;
		switch($tech) {
			case 2: return $building->getTypeLevel(22) >= 1 && $building->getTypeLevel(13) >= 1;
			case 3: return $building->getTypeLevel(22) >= 5 && $building->getTypeLevel(12) >= 1;
			
			case 4:
			case 23: return$building->getTypeLevel(22) >= 5 && $building->getTypeLevel(20) >= 1;

			case 5:
			case 25: return $building->getTypeLevel(22) >= 5 && $building->getTypeLevel(20) >= 5;
			
			case 6: return $building->getTypeLevel(22) >= 15 && $building->getTypeLevel(20) >= 10;
			
			case 9:
			case 29: return $building->getTypeLevel(22) >= 20 && $building->getTypeLevel(16) >= 10;

			case 12:
			case 32:
			case 42: return $building->getTypeLevel(22) >= 1 && $building->getTypeLevel(19) >= 3;

			case 13:
			case 33:
			case 43: return $building->getTypeLevel(22) >= 3 && $building->getTypeLevel(12) >= 1;

			case 14:
			case 34:
			case 44: return $building->getTypeLevel(22) >= 1 && $building->getTypeLevel(15) >= 5;

			case 15:
			case 35:
			case 45: return $building->getTypeLevel(22) >= 1 && $building->getTypeLevel(20) >= 3;

			case 16:
			case 26:
			case 36:
			case 46: return $building->getTypeLevel(22) >= 15 && $building->getTypeLevel(20) >= 10;
			
			case 7:
			case 17:
			case 27:
			case 37:
			case 47: return $building->getTypeLevel(22) >= 10 && $building->getTypeLevel(21) >= 1;
			
			case 8:
			case 18:
			case 28:
			case 38:
			case 48: return $building->getTypeLevel(22) >= 15 && $building->getTypeLevel(21) >= 10;
			
			case 19:
			case 39:
			case 49: return $building->getTypeLevel(22) >= 20 && $building->getTypeLevel(16) >= 5;
			
			case 22: return $building->getTypeLevel(22) >= 3 && $building->getTypeLevel(12) >= 1;
			
			case 24: return $building->getTypeLevel(22) >= 5 && $building->getTypeLevel(20) >= 3;
		}
	}

	private function researchTech($get) {
		global $database,$session,${'r'.$get['a']},$bid22,$building,$village,$logging;
		if (!$database->getResearchLock($village->wid)) return;
		try {
			$village->researching = $database->getResearching($village->wid, false);
			if($this->meetRRequirement($get['a']) && $get['c'] == $session->mchecker) {
				$data = ${'r'.$get['a']};
				$time = time() + round(($data['time'] * ($bid22[$building->getTypeLevel(22)]['attri'] / 100))/SPEED);
				$database->modifyResource($village->wid,$data['wood'],$data['clay'],$data['iron'],$data['crop'],0);
				$database->addResearch($village->wid,"t".$get['a'],$time);
				$logging->addTechLog($village->wid,"t".$get['a'],1);
			}
		} finally {
			$database->releaseResearchLock($village->wid);
		}
		$session->changeChecker();
		header("Location: build.php?id=".$get['id']);
		exit;
	}

	//TODO: Merge these two functions in one function, they're very similar to each other
	
	private function upgradeSword($get) {
		global $database,$session,$bid12,$building,$village,$logging;
		if (!$database->getResearchLock($village->wid)) return;
		try {
			$ABTech = $database->getABTech($village->wid, false);
			$village->researching = $database->getResearching($village->wid, false);
			$ABUpgrades = $this->getABUpgrades('b');
			$ABUpgradesCount = count($ABUpgrades);

			$ups = 0;
			if($ABUpgradesCount > 0){
			    foreach($ABUpgrades as $upgrade){
			        if(in_array(("b".$get['a']), $upgrade)) $ups++;
			    }
			}

			$CurrentTech = $ABTech["b".$get['a']]+$ups;
			$unit = ($session->tribe-1)*10+intval($get['a']);
			if(($ABUpgradesCount < 2 && $session->plus || $ABUpgradesCount == 0) && ($this->getTech($unit) || ($unit % 10) == 1) && ($CurrentTech < $building->getTypeLevel(12)) && $get['c'] == $session->mchecker) {
				global ${'ab'.strval($unit)};
				$data = ${'ab'.strval($unit)};
				$time = time() + round(($data[$CurrentTech+1]['time'] * ($bid12[$building->getTypeLevel(12)]['attri'] / 100))/SPEED) + ($ABUpgradesCount > 0 ? ($ABUpgrades[$ABUpgradesCount-1]['timestamp'] - time()) + ceil(60/SPEED) : 0);
				if ($database->modifyResource($village->wid,$data[$CurrentTech+1]['wood'],$data[$CurrentTech+1]['clay'],$data[$CurrentTech+1]['iron'],$data[$CurrentTech+1]['crop'],0)) {
					$database->addResearch($village->wid,"b".$get['a'],$time);
					$logging->addTechLog($village->wid,"b".$get['a'],$CurrentTech+1);
				}
			}
		} finally {
			$database->releaseResearchLock($village->wid);
		}
		$session->changeChecker();
		header("Location: build.php?id=".$get['id']);
		exit;
	}

	private function upgradeArmour($get) {
		global $database,$session,$bid13,$building,$village,$logging;
		if (!$database->getResearchLock($village->wid)) return;
		try {
			$ABTech = $database->getABTech($village->wid, false);
			$village->researching = $database->getResearching($village->wid, false);
			$ABUpgrades = $this->getABUpgrades('a');
			$ABUpgradesCount = count($ABUpgrades);

			$ups = 0;
			if($ABUpgradesCount > 0){
			    foreach($ABUpgrades as $upgrade){
			        if(in_array(("a".$get['a']), $upgrade)) $ups++;
			    }
			}

			$CurrentTech = $ABTech["a".$get['a']]+$ups;
			$unit = ($session->tribe-1)*10+intval($get['a']);
			if(($ABUpgradesCount < 2 && $session->plus || $ABUpgradesCount == 0) && ($this->getTech($unit) || ($unit % 10) == 1) && ($CurrentTech < $building->getTypeLevel(13)) && $get['c'] == $session->mchecker) {
				global ${'ab'.strval($unit)};
				$data = ${'ab'.strval($unit)};
				$time = time() + round(($data[$CurrentTech+1]['time'] * ($bid13[$building->getTypeLevel(13)]['attri'] / 100))/SPEED) + ($ABUpgradesCount > 0 ? ($ABUpgrades[$ABUpgradesCount-1]['timestamp'] - time()) + ceil(60/SPEED) : 0);
				if ($database->modifyResource($village->wid,$data[$CurrentTech+1]['wood'],$data[$CurrentTech+1]['clay'],$data[$CurrentTech+1]['iron'],$data[$CurrentTech+1]['crop'],0)) {
					$database->addResearch($village->wid,"a".$get['a'],$time);
					$logging->addTechLog($village->wid,"a".$get['a'],$CurrentTech+1);
				}
			}
		} finally {
			$database->releaseResearchLock($village->wid);
		}
		$session->changeChecker();
		header("Location: build.php?id=".$get['id']);
		exit;
	}

	public function getUnitName($i) {
		return $this->unarray[$i];
	}

	public function finishTech() {
        global $database,$village;
        $q = "UPDATE ".TB_PREFIX."research SET timestamp=".(time()-1)." WHERE vref = ".(int) $village->wid;
        $result = $database->query($q);
        return mysqli_affected_rows($database->dblink);
    }

	public function calculateAvaliable($id, $resarray = []) {
		global $village,$generator,${'r'.$id};
		if(count($resarray)==0) {
			$resarray['wood'] = ${'r'.$id}['wood'];
			$resarray['clay'] = ${'r'.$id}['clay'];
			$resarray['iron'] = ${'r'.$id}['iron'];
			$resarray['crop'] = ${'r'.$id}['crop'];
		}
		$woodNeed = $resarray['wood'] - $village->awood;
		$clayNeed = $resarray['clay'] - $village->aclay;
		$ironNeed = $resarray['iron'] - $village->airon;
		$cropNeed = $resarray['crop'] - $village->acrop;
		$woodProd = $village->getProd("wood");
		$clayProd = $village->getProd("clay");
		$ironProd = $village->getProd("iron");
		$cropProd = $village->getProd("crop");
		$rwtime = ($woodNeed <= 0) ? 0 : ($woodProd > 0 ? $woodNeed / $woodProd * 3600 : 0);
		$rcltime = ($clayNeed <= 0) ? 0 : ($clayProd > 0 ? $clayNeed / $clayProd * 3600 : 0);
		$ritime = ($ironNeed <= 0) ? 0 : ($ironProd > 0 ? $ironNeed / $ironProd * 3600 : 0);
		$rctime = ($cropNeed <= 0) ? 0 : ($cropProd != 0 ? $cropNeed / $cropProd * 3600 : 0);
		if($cropProd >= 0) {
			$reqtime = max($rwtime,$rcltime,$ritime,$rctime) + time();
		} else {
			$reqtime = max($rwtime,$rcltime,$ritime);
			if($reqtime > $rctime) {
				$reqtime = 0;
			} else {
				$reqtime += time();
			}
		}
		return $generator->procMtime($reqtime);
	}

	public function checkReinf($id, $use_cache = true) {
		global $database;
		$enforce=$database->getEnforceArray($id, 0, $use_cache);
		$fail=0;

        for ($i=1; $i<50; $i++) {
            if($enforce['u'.$i.'']>0){
                $fail=1;
            }
        }

        if ($enforce['hero']>0) $fail=1;
        if($fail==0){
            $database->deleteReinf($id);
        }

	}

}
$technology = new Technology;
?>
