<h1><img class="unit u37" src="img/x.gif" alt="Bear" title="Bear" /> Bear <span class="tribe">(Nature)</span></h1>

<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
	<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
	<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
	<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
    <th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
    <th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
    <th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
    <th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
</tr></thead>
<tbody><tr>
	<td>250</td>
	<td>140</td>
	<td>200</td>

	<td>0</td>
	<td>0</td>
	<td>0</td>
	<td>0</td>
</tr></tbody>
</table>

<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
	<th>Velocity</th>
	<td><b>20</b> fields/hour</td>
</tr>
<tr>
	<th>Can carry</th>
	<td><b>0</b> resources</td>
</tr>
<tr>
	<th>Upkeep</th>
	<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
</tr>
<tr>
	<th>Duration of training</th>
	<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
</tr></tbody>
</table>

<img id="big_unit" class="big_u37" src="img/x.gif" alt="Bear" title="Bear" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Bear will give just 3 experience point.</div>
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
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