<h1><img class="unit u9" src="img/x.gif" alt="Senator" title="Senator" /> Senator <span class="tribe">(Romans)</span></h1>

<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
	<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
	<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
	<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
	<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
	<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
	<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
	<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
</tr></thead>
<tbody><tr>
	<td>50</td>
	<td>40</td>
	<td>30</td>

	<td>30750</td>
	<td>27200</td>
	<td>45000</td>
	<td>37500</td>
</tr></tbody>
</table>

<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
	<th>Velocity</th>
	<td><b>4</b> fields/hour</td>
</tr>
<tr>
	<th>Can carry</th>
	<td><b>0</b> resources</td>
</tr>
<tr>
	<th>Upkeep</th>
	<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 5</td>
</tr>
<tr>
	<th>Duration of training</th>
	<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 25:11:40</td>
</tr></tbody>
</table>

<img id="big_unit" class="big_u9" src="img/x.gif" alt="Senator" title="Senator" /><div id="t_desc">The Senator is the tribe's chosen leader. He's a good speaker and knows how to convince others. He is able to persuade other villages to fight with the empire. 
<br /><br />
Every time the Senator speaks to the inhabitants of a village the enemy's loyalty value decreases until the village is yours.</div>
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=16">Rally Point</a> Level 10, <a href="manual.php?typ=4&amp;gid=22">Academy</a> Level 20</div>
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