<?php

//////////////////////////////////////////////////////////////////////////////////////////////////////
//                                             TRAVIANX                                             //
//            Only for advanced users, do not edit if you dont know what are you doing!             //
//                                Made by: Dzoki & Dixie (TravianX)                                 //
//                              - TravianX = Travian Clone Project -                                //
//                                 DO NOT REMOVE COPYRIGHT NOTICE!                                  //
//                                Adding tasks, constructions and artefact  by: Armando             //
//////////////////////////////////////////////////////////////////////////////////////////////////////
									//                         //
									//         ENGLISH         //
									//      Author: Dzoki      //
									//     Adding: Armando     //
									/////////////////////////////

//MAIN MENU
define("TRIBE1","Romans");
define("TRIBE2","Teutons");
define("TRIBE3","Gauls");
define("TRIBE4","Nature");
define("TRIBE5","Natars");
define("TRIBE6","Monsters");

define("HOME","Homepage");
define("INSTRUCT","Instructions");
define("ADMIN_PANEL","Admin Panel");
define("MASS_MESSAGE","Mass Message");
define("LOGOUT","Logout");
define("PROFILE","Profile");
define("SUPPORT","Support");
define("UPDATE_T_10","Update Top 10");
define("SYSTEM_MESSAGE","System message");
define("TRAVIAN_PLUS","Travian <b><span class=\"plus_g\">P</span><span class=\"plus_o\">l</span><span class=\"plus_g\">u</span><span class=\"plus_o\">s</span></span></span></b>");
define("CONTACT","Contact us!");
define("GAME_RULES","Game Rules");

//MENU
define("REG","Register");
define("FORUM","Forum");
define("CHAT","Chat");
define("IMPRINT","Imprint");
define("MORE_LINKS","More Links");
define("TOUR","Game Tour");


//ERRORS
define("USRNM_EMPTY","(Username empty)");
define("USRNM_TAKEN","(Name is already in use.)");
define("USRNM_SHORT","(min. ".USRNM_MIN_LENGTH." figures)");
define("USRNM_CHAR","(Invalid Characters)");
define("PW_EMPTY","(Password empty)");
define("PW_SHORT","(min. ".PW_MIN_LENGTH." figures)");
define("PW_INSECURE","(Password insecure. Please choose a more secure one.)");
define("EMAIL_EMPTY","(Email Empty)");
define("EMAIL_INVALID","(Invalid email address)");
define("EMAIL_TAKEN","(Email is already in use)");
define("TRIBE_EMPTY","<li>Please choose a tribe.</li>");
define("AGREE_ERROR","<li>You have to agree to the game rules and the general terms & conditions in order to register.</li>");
define("LOGIN_USR_EMPTY","Enter name.");
define("LOGIN_PASS_EMPTY","Enter password.");
define("EMAIL_ERROR","Email does not match existing");
define("PASS_MISMATCH","Passwords do not match");
define("ALLI_OWNER","Please appoint an alliance owner before deleting");
define("SIT_ERROR","Sitter already set");
define("USR_NT_FOUND","Name does not exist.");
define("LOGIN_PW_ERROR","The password is wrong.");
define("WEL_TOPIC","Useful tips & information ");
define("ATAG_EMPTY","Tag empty");
define("ANAME_EMPTY","Name empty");
define("ATAG_EXIST","Tag taken");
define("ANAME_EXIST","Name taken");
define("NOT_OPENED_YET","Server not started yet.");
define("REGISTER_CLOSED","The register is closed. You can't register to this server.");
define("NAME_EMPTY","Please insert name");
define("NAME_NO_EXIST","There is no user with the name ");
define("ID_NO_EXIST","There is no user with the id ");
define("SAME_NAME","You can't invite yourself");
define("ALREADY_INVITED"," already invited");
define("ALREADY_IN_ALLY"," already in this alliance");

//COPYRIGHT
define("TRAVIAN_COPYRIGHT","TravianZ 100% Open Source Travian Clone.");

//BUILD.TPL
define("CUR_PROD","Current production");
define("NEXT_PROD","Production at level ");

//BUILDINGS
define("B1","Woodcutter");
define("B1_DESC","The Woodcutter cuts down trees in order to produce lumber. The further you extend the woodcutter the more lumber is produced by him.");
define("B2","Clay Pit");
define("B2_DESC","Clay is produced here. By increasing its level you increase its clay production.");
define("B3","Iron Mine");
define("B3_DESC","Here miners produce the precious resource iron. By increasing the mine`s level you increase its iron production.");
define("B4","Cropland");
define("B4_DESC","Your population`s food is produced here. By increasing the farm`s level you increase its crop production.");

//DORF1
define("LUMBER","Lumber");
define("CLAY","Clay");
define("IRON","Iron");
define("CROP","Crop");
define("LEVEL","Level");
define("CROP_COM",CROP." consumption");
define("PER_HR","per hour");
define("PROD_HEADER","Production");
define("MULTI_V_HEADER","Villages");
define("ANNOUNCEMENT","Announcement");
define("GO2MY_VILLAGE","Go to my village");
define("VILLAGE_CENTER","Village centre");
define("FINISH_GOLD","Finish all construction and research orders in this village immediately for 2 Gold?");
define("WAITING_LOOP","(waiting loop)");
define("HRS","(hrs.)");
define("DONE_AT","done at");
define("CANCEL","cancel");
define("LOYALTY","Loyalty:");
define("CALCULATED_IN","Calculated in");
define("SEVER_TIME","Server time:");

//QUEST
define("Q_BUTN","Send");
define("Q_CONTINUE","Continue with the next task.");
define("Q_REWARD","Your reward:");
define("Q0","Welcome to ");
define("Q0_DESC","As I see you have been made chieftain of this little village. I will be your counselor for the first few days and never leave your (right hand) side.");
define("Q0_OPT1","To the first task.");
define("Q0_OPT2","Look around on your own.");
define("Q0_OPT3","Play no tasks.");

define("Q1","Task 1: Woodcutter");
define("Q1_DESC","There are four green forests around your village. Construct a woodcutter on one of them. Lumber is an important resource for our new settlement.");
define("Q1_ORDER","Order:<\/p>Construct a woodcutter.");
define("Q1_RESP","Yes, that way you gain more lumber.I helped a bit and completed the order instantly.");
define("Q1_REWARD","Woodcutter instantly completed.");

define("Q2","Task 2: Crop");
define("Q2_DESC","Now your subjects are hungry from working all day. Extend a cropland to improve your subjects' supply. Come back here once the building is complete.");
define("Q2_ORDER","Order:<\/p>Extend one cropland.");
define("Q2_RESP","Very good. Now your subjects have enough to eat again...");
define("Q2_REWARD","Your reward:<\/p>1 day Travian");

define("Q3","Task 3: Your Village's Name");
define("Q3_DESC","Creative as you are you can grant your village the ultimate name.<br \/><br \/>Click on 'profile' in the left hand menu and then select 'change profile'...");
define("Q3_ORDER","Order:<\/p>Change your village's name to something nice.");
define("Q3_RESP","Wow, a great name for their village. It could have been the name of my village!...");

define("Q4","Task 4: Other Players");
define("Q4_DESC","In <b>". SERVER_NAME ."</b> you play along with thousands of other players. Click 'statistics' in the top menu to look up your rank and enter it here.");
define("Q4_ORDER","Order:<\/p>Look for your rank in the statistics and enter it here.");
define("Q4_BUTN","complete task");
define("Q4_RESP","Exactly! That's your rank.");

define("Q5","Task 5: Two Building Orders");
define("Q5_DESC","Build an iron mine and a clay pit. Of iron and clay one can never have enough.");
define("Q5_ORDER","Order:<\/p><ul><li>Extend one iron mine.<\/li><li>Extend one clay pit.<\/li><\/ul>");
define("Q5_RESP","As you noticed, building orders take rather long. The world of <b>". SERVER_NAME ."</b> will continue to spin even if you are offline. Even in a few months there will be many new things for you to discover.<br \/><br \/>The best thing to do is occasionally checking your village and giving you subjects new tasks to do.");

define("Q6","Task 6: Messages");
define("Q6_DESC","You can talk to other players using the messaging system. I sent a message to you. Read it and come back here.<br \/><br \/>P.S. Don't forget: on the left the reports, on the right the messages.");
define("Q6_ORDER","Order:<\/p>Read your new message.");
define("Q6_RESP","You received it? Very good.<br \/><br \/>Here is some Gold. With Gold you can do several things, e.g. extend your ");
define("Q6_RESP1"," Account or increase your resource production.To do so click ");
define("Q6_RESP2","in the left hand menu.");
define("Q6_SUBJECT","Message From The Taskmaster");
define("Q6_MESSAGE","You are to be informed that a nice reward is waiting for you at the taskmaster.<br /><br />Hint: The message has been generated automatically. An answer is not necessary.");

define("Q7","Task 7: Four More!");
define("Q7_DESC","Now we should increase your resource production a bit. Build an additional woodcutter, clay pit, iron mine and cropland to level 1.");
define("Q7_ORDER","Order:<\/p>Extend one more of each resource tile to level 1.");
define("Q7_RESP","Very good, great development of resource production.");

define("Q8","Task 8: Huge Army!");
define("Q8_DESC","Now I've got a very special quest for you. I am hungry. Give me 200 crop!<br \/><br \/>In return I will try to organize a huge army to protect your village.");
define("Q8_ORDER","Order:<\/p>Send 200 crop to the taskmaster.");
define("Q8_BUTN","Send crop");
define("Q8_NOCROP","No Enough Crop!");

define("Q9","Task 9: Everything to 1.");
define("Q9_DESC","In <b>" . SERVER_NAME . "</b> there is always something to do! While you are waiting for the huge incoming army you should increase your resource production a bit.");
define("Q9_ORDER","Order:<\/p>Extend all resource tiles to level 1.");
define("Q9_RESP","Very good, your resource production just thrives.<br \/><br \/>Soon we can start with constructing buildings in the village.");

define("Q10","Task 10: Dove of Peace");
define("Q10_DESC","After signing up you are protected against attacks by your fellow players. You can see how long this protection lasts by adding the code <b>[#0]<\/b> to your profile.");
define("Q10_ORDER","Order:<\/p>Write the code <b>[#0]<\/b> into your profile by adding it to one of the two description fields.");
define("Q10_RESP","Well done! Now everyone can see what a great warrior the world is approached by.");
define("Q10_REWARD","Your reward:<\/p>2 day Travian");

define("Q11","Task 11: Neighbours!");
define("Q11_DESC","Around you, there are many different villages. One of them is named. ");
define("Q11_DESC1"," Click on 'map' in the header menu and look for that village. The name of your neighbours' villages can be seen when hovering your mouse over any of them.");
define("Q11_ORDER","Order:</p>Look for the coordinates of ");
define("Q11_ORDER1","and enter them here.");
define("Q11_RESP","Exactly, that is where ");
define("Q11_RESP1"," is! Your reward is how many resources this village has. Well, almost as many ...");
define("Q11_BUTN","complete task");

define("Q12","Task 12: Cranny");
define("Q12_DESC","It's getting time to erect a cranny. The world of <b>" . SERVER_NAME. "</b> is dangerous.<br \/><br \/>Many players live by stealing other players' resources. Build a cranny to hide some of your resources from enemies.");
define("Q12_ORDER","Order:<\/p>Construct a Cranny.");
define("Q12_RESP","Well done, now it's way harder for your mean fellow players to plunder your village.<br \/><br \/>If under attack, your villagers will hide the resources in the Cranny all on their own.");

define("Q13","Task 13: To Two.");
define("Q13_DESC","In <b>" . SERVER_NAME . "</b> there is always something to do! Extend one woodcutter, one clay pit, one iron mine and one cropland to level 2 each.");
define("Q13_ORDER","Order:<\/p>Extend one of each resource tile to level 2.");
define("Q13_RESP","Very good, your village grows and thrives!");

define("Q14","Task 14: Instructions");
define("Q14_DESC","In the ingame instructions you can find short information texts about different buildings and types of units.<br \/><br \/>Click on 'instructions' at the left to find out how much lumber is required for the barracks.");
define("Q14_ORDER","Order:<\/p>Enter how much lumber the barracks cost");
define("Q14_BUTN","complete task");
define("Q14_RESP","Exactly! Barracks cost 210 lumber.");

define("Q15","Task 15: Main Building");
define("Q15_DESC","Your master builders need a main building level 3 to erect important buildings such as the marketplace or barracks.");
define("Q15_ORDER","Order:<\/p>Extend your main building to level 3.");
define("Q15_RESP","Well done. The main building level 3 has been completed.<br><br>With this upgrade your master builders can construct more types of buildings and also do so faster.");

define("Q16","Task 16: Advanced!");
define("Q16_DESC","Look up your rank in the player statistics again and enjoy your progress.");
define("Q16_ORDER","Order:<\/p>Look for your rank in the statistics and enter it here.");
define("Q16_RESP","Well done! That's your current rank.");

define("Q17","Task 17: Weapons or Dough");
define("Q17_DESC","Now you have to make a decision: Either trade peacefully or become a dreaded warrior.<br \/><br \/>For the marketplace you need a granary, for the barracks you need a rally point.");
define("Q17_BUTN","Economy");
define("Q17_BUTN1","Military");

define("Q18","Task 18: Military");
define("Q18_DESC","A brave decision. To be able to send troops you need a rally point.<br \/><br \/>The rally point must be built on a specific building site. The ");
define("Q18_DESC1"," building site.");
define("Q18_DESC2"," is located on the right side of the main building, slightly below it. The building site itself is curved.");
define("Q18_ORDER","Order:<\/p>Construct a rally point.");
define("Q18_RESP","Your rally point has been erected! A good move towards world domination!");

define("Q19","Task 19: Barracks");
define("Q19_DESC","Now you have a main building level 3 and a rally point. That means that all prerequisites for building barracks have been fulfilled.<br><br>You can use the barracks to train troops for fighting.");
define("Q19_ORDER","Order:<\/p>Construct barracks.");
define("Q19_RESP","Well done... The best instructors from the whole country have gathered to train your men\u2019s fighting skills to top form.");

define("Q20","Task 20: Train.");
define("Q20_DESC","Now that you have barracks you can start training troops. Train two ");
define("Q20_ORDER","Please train 2 ");
define("Q20_RESP","The foundation for your glorious army has been laid.<br \/><br \/>Before sending your army off to plunder you should check with the ");
define("Q20_RESP1","Combat Simulator");
define("Q20_RESP2"," to see how many troops you need to successfully fight one rat without losses.");

define("Q21","Task 18: Economy");
define("Q21_DESC","Trade & Economy was your choice. Golden times await you for sure!");
define("Q21_ORDER","Order:<\/p>Construct a Granary.");
define("Q21_RESP","Well done! With the Granary you can store more wheat.");

define("Q22","Task 19: Warehouse");
define("Q22_DESC","Not only Crop has to be saved. Other resources can go to waste as well if they are not stored correctly. Construct a Warehouse!");
define("Q22_ORDER","Order:<\/p>Construct Warehouse.");
define("Q22_RESP",";Well done, your Warehouse is complete...&rdquo;<\/i><br \/>Now you have fulfilled all prerequisites required to construct a Marketplace.");

define("Q23","Task 20: Marketplace.");
define("Q23_DESC",";Construct a Marketplace so you can trade with your fellow players.");
define("Q23_ORDER","Order:<\/p>Please build a Marketplace.");
define("Q23_RESP",";The Marketplace has been completed. Now you can make offers of your own and accept foreign offers! When creating your own offers, you should think about offering what other players need most to get more profit.");

define("Q24","Task 21: Everything to 2.");
define("Q24_DESC","Now we should increase our resource production a bit more.");
define("Q24_ORDER","Order:<\/p>Extend all resource tiles to level 2.");
define("Q24_RESP","Congratulations! Your village grows and thrives...");

define("Q28","Task 22: Alliance.");
define("Q28_DESC","Teamwork is important in Travian. Players who work together organise themselves in alliances. Get an invitation from an alliance in your region and join this alliance. Alternatively, you can found your own alliance. To do this, you need a level 3 embassy.");
define("Q28_ORDER","Order:<\/p>Join an alliance or found one on your own.");
define("Q28_RESP","Well done! Now you're in a union called");
define("Q28_RESP1",", and you're a member of their alliance.<br>Working together you will all progress faster...");

define("Q29","Task 23: Main Building to Level 5");
define("Q29_DESC","To be able to build a palace or residence, you will need a main building at level 5.");
define("Q29_ORDER","Order:<\/p>Upgrade your main building to level 5.");
define("Q29_RESP","The main building is level 5 now and you can build palace or residence...");

define("Q30","Task 24: Granary to Level 3.");
define("Q30_DESC","To avoid losing crop, you should upgrade your granary.");
define("Q30_ORDER","Order:<\/p>Upgrade your granary to level 3.");
define("Q30_RESP","Granary is level 3 now...");

define("Q31","Task 25: Warehouse to Level 7");
define("Q31_DESC"," To make sure your resources won't overflow, you should upgrade your warehouse.");
define("Q31_ORDER","Order:<\/p>Upgrade your warehouse to level 7.");
define("Q31_RESP","Warehouse has been upgraded to level 7...");

define("Q32","Task 26: All to five!");
define("Q32_DESC","You will always need more resources. Resource tiles are quite expensive but will always pay out in the long term.");
define("Q32_ORDER","Order:<\/p>Upgrade all resources tiles to level 5.");
define("Q32_RESP","All resources are at level 5, very good, your village grows and thrives!");

define("Q33","Task 27: Palace or Residence?");
define("Q33_DESC","To found a new village, you will need settlers. They can be trained in either a palace or a residence.");
define("Q33_ORDER","Order:<\/p>Build a palace or residence to level 10.");
define("Q33_RESP","had reached to level 10, you can now train settlers and found your second village. Notice the cultural points...");

define("Q34","Task 28: 3 settlers.");
define("Q34_DESC","To found a new village, you will need settlers. You can train them in the palace or residence.");
define("Q34_ORDER","Order:<\/p>Train 3 settlers.");
define("Q34_RESP","3 settlers were trained. To found new village you need at least");
define("Q34_RESP1","culture points...");

define("Q35","Task 29: New Village.");
define("Q35_DESC","There are a lot of empty tiles on the map. Find one that suits you and found a new village");
define("Q35_ORDER","Order:<\/p>Found a new village.");
define("Q35_RESP","I am proud of you! Now you have two villages and have all the possibilities to build a mighty empire. I wish you luck with this.");

define("Q36"," Task 30: Build a ");
define("Q36_DESC","Now that you have trained some soldiers, you should build a ");
define("Q36_DESC1"," too. It increases the base defence and your soldiers will receive a defensive bonus.");
define("Q36_ORDER","Order:<\/p>Build a ");
define("Q36_RESP","That's what I'm talking about. A ");
define("Q36_RESP1"," Very useful. It increases the defence of the troops in the village.");

define("Q37","Tasks");
define("Q37_DESC","All tasks achieved!");

define("OPT3","Resource overview");
define("T","Your resource deliveries");
define("T1","Delivery");
define("T2","Delivery time");
define("T3","Status");
define("T4","fetch");
define("T5","fetched");
define("T6","on hold");
define("T7","1 day Travian ");
define("T8","2 days Travian ");

//Quest 25
define("Q25_7","Task 7: Neighbours!");
define("Q25_7_DESC","Around you, there are many different villages. One of them is named. ");
define("Q25_7_DESC1","Click 'Map' in the head menu and look for that village. The name of your neighbours' villages can be seen once you hover your mouse over any of them.");
define("Q25_7_ORDER","<\/p><b>Order:</b><br>Look for the coordinates of ");
define("Q25_7_ORDER1","and enter them here.");
define("Q25_7_RESP","Exactly, there ");
define("Q25_7_RESP1"," Village! As many resources as you reach this village. Well, almost as much ...");

define("Q25_8","Task 8: Huge Army!");
define("Q25_8_DESC","Now I've got a very special Quest for you. I am hungry. Give me 200 crop!<br \/><br \/>In return I will try to organize a huge army to protect your village.");
define("Q25_8_ORDER","Order:<\/p>Send 200 crop to the taskmaster.");
define("Q25_8_BUTN","Send crop");
define("Q25_8_NOCROP","No Enough Crop!");

define("Q25_9","Task 9: One each!");
define("Q25_9_DESC","In " . SERVER_NAME . " there is always something to do! While you are waiting for your new army,<br \/><br \/>extend one additional woodcutter, clay pit, iron mine and cropland to level 1");
define("Q25_9_ORDER","Order:<\/p>Extend one more of each resource tile to level 1.");
define("Q25_9_RESP","Very good, great development of resource production.");

define("Q25_10","Task 10: Comming Soon!");
define("Q25_10_DESC","Now there is time for a small break until the gigantic army I sent you arrives.<br \/><br \/>Until then you can explore the map or extend a few resource tiles.");
define("Q25_10_ORDER","Order:<\/p>Wait for the taskmaster's army to arrive");
define("Q25_10_RESP","Now a huge army from taskmaster has arrive to protect your village");
define("Q25_10_REWARD","Your reward:<\/p>2 days more of Travian");

define("Q25_11","Task 11: Reports");
define("Q25_11_DESC","Every time something important happens to your account you will receive a report.<br \/><br \/>You can see these by clicking on the left half of the 5th button (from left to right). Read the report and come back here.");
define("Q25_11_ORDER","Order:<\/p>Read your latest report.");
define("Q25_11_RESP","You received it? Very good. Here is your reward.");

define("Q25_12","Task 12: Everything to 1.");
define("Q25_12_DESC","Now we should increase your resource production a bit.");
define("Q25_12_ORDER","Order:<\/p>Extend all resource tiles to level 1.");
define("Q25_12_RESP","Very good, your resource production just thrives.<br \/><br \/>Soon we can start with constructing buildings in the village.");

define("Q25_13","Task 13: Dove of Peace");
define("Q25_13_DESC","The first days after signing up you are protected against attacks by your fellow players. You can see how long this protection lasts by adding the code <b>[#0]<\/b> to your profile.");
define("Q25_13_ORDER","Order:<\/p>Write the code <b>[#0]<\/b> into your profile by adding it to one of the two description fields.");
define("Q25_13_RESP","Well done! Now everyone can see what a great warrior the world is approached by.");

define("Q25_14","Task 14: Cranny");
define("Q25_14_DESC","It's getting time to erect a cranny. The world of <b>" . SERVER_NAME. "</b> is dangerous.<br \/><br \/>Many players live by stealing other players' resources. Build a cranny to hide some of your resources from enemies.");
define("Q25_14_ORDER","Order:<\/p>Construct a Cranny.");
define("Q25_14_RESP","Well done, now it's way harder for your mean fellow players to plunder your village.<br \/><br \/>If under attack, your villagers will hide the resources in the Cranny all on their own.");

define("Q25_15","Task 15: To Two.");
define("Q25_15_DESC","In <b>" . SERVER_NAME. "</b> there is always something to do! Extend one woodcutter, one clay pit, one iron mine and one cropland to level 2 each.");
define("Q25_15_ORDER","Order:<\/p>Extend one of each resource tile to level 2.");
define("Q25_15_RESP","Very good, your village grows and thrives!");

define("Q25_16","Task 16: Instructions");
define("Q25_16_DESC","In the ingame instructions you can find short information texts about different buildings and types of units.<br \/><br \/>Click on 'instructions' at the left to find out how much lumber is required for the barracks.");
define("Q25_16_ORDER","Order:<\/p>Enter how much lumber barracks cost");
define("Q25_16_BUTN","complete task");
define("Q25_16_RESP","Exactly! Barracks cost 210 lumber.");

define("Q25_17","Task 17: Main Building");
define("Q25_17_DESC","Your master builders need a main building level 3 to erect important buildings such as the marketplace or barracks.");
define("Q25_17_ORDER","Order:<\/p>Extend your main building to level 3.");
define("Q25_17_RESP","Well done. The main building level 3 has been completed.<br><br>With this upgrade your master builders can construct more types of buildings and also do so faster.");

define("Q25_18","Task 18: Advanced!");
define("Q25_18_DESC","Look up your rank in the player statistics again and enjoy your progress.");
define("Q25_18_ORDER","Order:<\/p>Look for your rank in the statistics and enter it here.");
define("Q25_18_RESP","Well done! That's your current rank.");

define("Q25_19","Task 19: Weapons or Dough");
define("Q25_19_DESC","Now you have to make a decision: Either trade peacefully or become a dreaded warrior.<br \/><br \/>For the marketplace you need a granary, for the barracks you need a rally point.");
define("Q25_19_BUTN","Economy");
define("Q25_19_BUTN1","Military");

define("Q25_20","Task 19: Economy");
define("Q25_20_DESC","Trade & Economy was your choice. Golden times await you for sure!");
define("Q25_20_ORDER","Order:<\/p>Construct a Granary.");
define("Q25_20_RESP","Well done! With the Granary you can store more wheat.");

define("Q25_21","Task 20: Warehouse");
define("Q25_21_DESC","Not only Crop has to be saved. Other resources can go to waste as well if they are not stored correctly. Construct a Warehouse!");
define("Q25_21_ORDER","Order:<\/p>Construct Warehouse.");
define("Q25_21_RESP",";Well done, your Warehouse is complete...&rdquo;<\/i><br \/>Now you have fulfilled all prerequisites required to construct a Marketplace.");

define("Q25_22","Task 21: Marketplace.");
define("Q25_22_DESC",";Construct a Marketplace so you can trade with your fellow players.");
define("Q25_22_ORDER","Order:<\/p>Please build a Marketplace.");
define("Q25_22_RESP","The Marketplace has been completed. Now you can make offers of your own and accept foreign offers! When creating your own offers, you should think about offering what other players need most to get more profit.");

define("Q25_23","Task 19: Military");
define("Q25_23_DESC","A brave decision. To be able to send troops you need a rally point.<br \/><br \/>The rally point must be built on a specific building site. The ");
define("Q25_23_DESC1"," building site.");
define("Q25_23_DESC2"," is located on the right side of the main building, slightly below it. The building site itself is curved.");
define("Q25_23_ORDER","Order:<\/p>Construct a rally point.");
define("Q25_23_RESP","Your rally point has been erected! A good move towards world domination!");

define("Q25_24","Task 20: Barracks");
define("Q25_24_DESC","Now you have a main building level 3 and a rally point. That means that all prerequisites for building barracks have been fulfilled.<br><br>You can use the barracks to train troops for fighting.");
define("Q25_24_ORDER","Order:<\/p>Construct barracks.");
define("Q25_24_RESP","Well done... The best instructors from the whole country have gathered to train your men\u2019s fighting skills to top form.");

define("Q25_25","Task 21: Train.");
define("Q25_25_DESC","Now that you have barracks you can start training troops. Train two ");
define("Q25_25_ORDER","Please train 2 ");
define("Q25_25_RESP","The foundation for your glorious army has been laid.<br \/><br \/>Before sending your army off to plunder you should check with the");
define("Q25_25_RESP1","Combat Simulator");
define("Q25_25_RESP2","to see how many troops you need to successfully fight one rat without losses.");

define("Q25_26","Task 22: Everything to 2.");
define("Q25_26_DESC","Now it's time again to extend the cornerstones of might and wealth! This time level 1 is not enough... it will take a while but in the end it will be worth it. Extend all your resource tiles to level 2!");
define("Q25_26_ORDER","Order:<\/p>Extend all resource tiles to level 2.");
define("Q25_26_RESP","Congratulations! Your village grows and thrives...");

define("Q25_27","Task 23: Friends.");
define("Q25_27_DESC","As single player it is hard to compete with attackers. It is to your advantage if your neighbours like you.<br \/><br \/>It is even better if you play together with friends. Did you know that you can earn <img src='img/x.gif' class='gold' alt='Gold' title='Gold'> by inviting friends?");
define("Q25_27_ORDER","Order:<\/p>How much <img src='img/x.gif' class='gold' alt='Gold' title='Gold'> do you earn for inviting a friend?");
define("Q25_27_RESP","Correct! You get 50 <img src='img/x.gif' class='gold' alt='Gold' title='Gold'> if your invited friend have 2 village.");

define("Q25_28","Task 24: Construct Embassy.");
define("Q25_28_DESC","The world of Travian is dangerous. You already built a cranny to protect you against attackers.<br \/><br \/>A good alliance will give you even better protection.");
define("Q25_28_ORDER","Order:<\/p>To accept invitations from alliances, build an embassy.");
define("Q25_28_RESP","Yes! You can wait invitation from an alliance or create you own if embassy has level 3");

define("Q25_29","Task 25: Alliance.");
define("Q25_29_DESC","Teamwork is important in Travian. Players who work together organise themselves in alliances. Get an invitation from an alliance in your region and join this alliance. Alternatively, you can found your own alliance. To do this, you need a level 3 embassy.");
define("Q25_29_ORDER","Order:<\/p>Join an alliance or found your own alliance.");
define("Q25_29_RESP","Well done! Now you're in a union called");
define("Q25_29_RESP1",", and you're a member of their alliance.<br>Working together you will all progress faster...");

define("Q25_30","Tasks");
define("Q25_30_DESC","All tasks achieved!");

//======================================================//
//================ UNITS - DO NOT EDIT! ================//
//======================================================//
define("U0","Hero");

//ROMAN UNITS
define("U1","Legionnaire");
define("U2","Praetorian");
define("U3","Imperian");
define("U4","Equites Legati");
define("U5","Equites Imperatoris");
define("U6","Equites Caesaris");
define("U7","Battering Ram");
define("U8","Fire Catapult");
define("U9","Senator");
define("U10","Settler");

//TEUTON UNITS
define("U11","Clubswinger");
define("U12","Spearman");
define("U13","Axeman");
define("U14","Scout");
define("U15","Paladin");
define("U16","Teutonic Knight");
define("U17","Ram");
define("U18","Catapult");
define("U19","Chief");
define("U20","Settler");

//GAUL UNITS
define("U21","Phalanx");
define("U22","Swordsman");
define("U23","Pathfinder");
define("U24","Theutates Thunder");
define("U25","Druidrider");
define("U26","Haeduan");
define("U27","Ram");
define("U28","Trebuchet");
define("U29","Chieftain");
define("U30","Settler");
define("U99","Trap");

//NATURE UNITS
define("U31","Rat");
define("U32","Spider");
define("U33","Snake");
define("U34","Bat");
define("U35","Wild Boar");
define("U36","Wolf");
define("U37","Bear");
define("U38","Crocodile");
define("U39","Tiger");
define("U40","Elephant");

//NATARS UNITS
define("U41","Pikeman");
define("U42","Thorned Warrior");
define("U43","Guardsman");
define("U44","Birds Of Prey");
define("U45","Axerider");
define("U46","Natarian Knight");
define("U47","War Elephant");
define("U48","Ballista");
define("U49","Natarian Emperor");
define("U50","Natarian Settler");

//MONSTER UNITS
define("U51","Monster Peon");
define("U52","Monster Hunter");
define("U53","Monster Warrior");
define("U54","Ghost");
define("U55","Monster Steed");
define("U56","Monster War Steed");
define("U57","Monster Ram");
define("U58","Monster Catapult");
define("U59","Monster Chief");
define("U60","Monster Settler");

// RESOURCES
define("R1","Lumber");
define("R2","Clay");
define("R3","Iron");
define("R4","Crop");

//INDEX.php
define("LOGIN","Login");
define("PLAYERS","Players");
define("ACTIVE","Active");
define("ONLINE","Online");
define("TUTORIAL","Tutorial");
define("PLAYER_STATISTICS","Player statistics");
define("TOTAL_PLAYERS","".PLAYERS." in total");
define("ACTIVE_PLAYERS","Active players");
define("ONLINE_PLAYERS","".PLAYERS." online");
define("MP_STRATEGY_GAME","".SERVER_NAME." - the multiplayer strategy game");
define("WHAT_IS","".SERVER_NAME." is one of the most popular browser games in the world. As a player in ".SERVER_NAME.", you will build your own empire, recruit a mighty army, and fight with your allies for game world hegemony.");
define("REGISTER_FOR_FREE","Register here for free!");
define("LATEST_GAME_WORLD","Latest game world");
define("LATEST_GAME_WORLD2","Register on the latest<br/>game world and enjoy<br/>the advantages of<br/>being one of the<br/>first players.");
define("PLAY_NOW","Play ".SERVER_NAME." now");
define("LEARN_MORE","Learn more <br/>about ".SERVER_NAME."!");
define("LEARN_MORE2","Now with a revolutionised<br>server system, completely new<br>graphics <br>This clone is The Shiz!");
define("COMUNITY","Community");
define("BECOME_COMUNITY","Become part of our community now!");
define("BECOME_COMUNITY2","Become a part of one of<br>the biggest gaming<br>communities in the<br>world.");
define("NEWS","News");
define("SCREENSHOTS","Screenshots");
define("LEARN1","Upgrade your fields and mines to increase your resource production. You will need resources to construct buildings and train soldiers.");
define("LEARN2","Construct and expand the buildings in your village. Buildings improve your overall infrastructure, increase your resource production and allow you to research, train and upgrade your troops.");
define("LEARN3","View and interact with your surroundings. You can make new friends or new enemies, make use of the nearby oases and observe as your empire grows and becomes stronger.");
define("LEARN4","Follow your improvement and success and compare yourself to other players. Look at the Top 10 rankings and fight to win a weekly medal.");
define("LEARN5","Receive detailed reports about your adventures, trades and battles. Don't forget to check the brand new reports about the happenings taking place in your surroundings.");
define("LEARN6","Exchange information and conduct diplomacy with other players. Always remember that communication is the key to winning new friends and solving old conflicts.");
define("LOGIN_TO","Log in to ". SERVER_NAME);
define("REGIN_TO","Register in ". SERVER_NAME);
define("P_ONLINE","Players online: ");
define("P_TOTAL","Players in total: ");
define("CHOOSE","Please choose a server.");
define("STARTED"," The server started ". round((time()-COMMENCE)/86400) ." days ago.");

//ANMELDEN.php
define("NICKNAME","Nickname");
define("EMAIL","Email");
define("PASSWORD","Password");
define("ROMANS","Romans");
define("TEUTONS","Teutons");
define("GAULS","Gauls");
define("NW","North West");
define("NE","North East");
define("SW","South West");
define("SE","South East");
define("RANDOM","random");
define("ACCEPT_RULES"," I accept the game rules and general terms and conditions.");
define("ONE_PER_SERVER","Each player may only own ONE account per server.");
define("BEFORE_REGISTER","Before you register an account you should read the <a href='../anleitung.php' target='_blank'>instructions</a> of Travian ro1 to see the specific advantages and disadvantages of the three tribes.");
define("BUILDING_UPGRADING","Building:");
define("HOURS","hours");


//ATTACKS ETC.
define("TROOP_MOVEMENTS","Troop Movements:");
define("ARRIVING_REINF_TROOPS","Arriving reinforcing troops");
define("ARRIVING_ATTACKING_TROOPS","Arriving attacker troops");
define("ARRIVING_REINF_TROOPS_SHORT","Reinf.");
define("OWN_ATTACKING_TROOPS","Own attacking troops");
define("ATTACK","Attack");
define("OWN_REINFORCING_TROOPS","Own reinforcing troops");
define("TROOPS_DORF","Troops:");
define("NEWVILLAGE","New vill.");
define("FOUNDNEWVILLAGE","Founding New village");
define("UNDERATTACK","The village is under attack");
define("OASISATTACK","The Oasis is under attack");
define("OASISATTACKS","Oasis Att.");
define("RETURNFROM","Return from");
define("REINFORCEMENTFOR","Reinforcement to");
define("ATTACK_ON","Attack to");
define("RAID_ON","Raid to");
define("SCOUTING","Scouting");
define("PRISONERS","Prisioners");
define("PRISONERSIN","Prisioners in");
define("PRISONERSFROM","Prisioners from");
define("TROOPS","Troops");
define("TROOPSFROM","Troops");
define("BOUNTY","Bounty");
define("ARRIVAL","Arrival");
define("INCOMING_TROOPS","Incoming Troops");
define("TROOPS_ON_THEIR_WAY","Troops on their way");
define("OWN_TROOPS","Own troops");
define("ON","on");
define("AT","at");
define("UPKEEP","Upkeep");
define("SEND_BACK","Send back");
define("TROOPS_IN_THE_VILLAGE","Troops in the village");
define("TROOPS_IN_OTHER_VILLAGE","Troops in other village");
define("TROOPS_IN_OASIS","Troops in oasis");
define("KILL","Kill");
define("FROM","From");
define("SEND_TROOPS","Send troops");
define("TASKMASTER","Taskmaster");
define("VILLAGE_OF_THE_ELDERS_TROOPS","village of the elders troops");

//SEND TROOP
define("REINFORCE","Reinforcement");
define("NORMALATTACK","Normal Attack");
define("RAID","Raid");
define("OR","or");
define("SENDTROOP","Send troops");
define("TROOP","Troops");
define("NOTROOP","no troops");

//map
define("DETAIL","Details");
define("ABANDVALLEY","Abandoned valley");
define("UNOCCUOASIS","Unoccupied oasis");
define("OCCUOASIS","Occupied oasis");
define("THERENOINFO","There is no<br>information available.");
define("LANDDIST","Land distribution");
define("TRIBE","Tribe");
define("ALLIANCE","Alliance");
define("OWNER","Owner");
define("POP","Population");
define("REPORT","Report");
define("OPTION","Options");
define("CENTREMAP","Centre map");
define("FNEWVILLAGE","Found new village");
define("CULTUREPOINT","culture points");
define("BUILDRALLY","build a rally point");
define("SETTLERSAVAIL","settlers available");
define("BEGINPRO","beginners protection");
define("SENDMERC","Send merchant(s)");
define("BAN","Player is banned");
define("BUILDMARKET","Build marketplace");
define("PERHOUR","per hour");
define("BONUS","Bonus");

//other
define("VILLAGE","Village");
define("OASIS","Oasis");
define("PLAYER","Player");


//LOGIN.php
define("COOKIES","You must have cookies enabled to be able to log in. If you share this computer with other people you should log out after each session for your own safety.");
define("NAME","Name");
define("PW_FORGOTTEN","Password forgotten?");
define("PW_REQUEST","Then you can request a new one which will be sent to your email address.");
define("PW_GENERATE","Generate new password.");
define("EMAIL_NOT_VERIFIED","Email not verified!");
define("EMAIL_FOLLOW","Follow this link to activate your account.");
define("VERIFY_EMAIL","Verify Email.");
define("SERVER_STARTS_IN","Server will start in: ");
define("START_NOW","START NOW");


//404.php
define("NOTHING_HERE","Nothing here!");
define("WE_LOOKED","We looked 404 times already but can't find anything");

//TIME RELATED
define("CALCULATED","Calculated in");
define("SERVER_TIME","Server time:");

//MASSMESSAGE.php
define("MASS","Message Content");
define("MASS_SUBJECT","Subject:");
define("MASS_COLOR","Message color:");
define("MASS_REQUIRED","All fields required");
define("MASS_UNITS","Images (units):");
define("MASS_SHOWHIDE","Show/Hide");
define("MASS_READ","Read this: after adding smilie, you have to add left or right after number otherwise image will won't work");
define("MASS_CONFIRM","Confirmation");
define("MASS_REALLY","Do you really want to send MassIGM?");
define("MASS_ABORT","Aborting right now");
define("MASS_SENT","Mass IGM was sent");

//BUILDINGS
define("WOODCUTTER","Woodcutter");
define("CLAYPIT","Clay Pit");
define("IRONMINE","Iron Mine");
define("CROPLAND","Cropland");
define("SAWMILL","Sawmill");
define("BRICKYARD","Brickyard");
define("IRONFOUNDRY","Iron Foundry");
define("GRAINMILL","Grain Mill");
define("BAKERY","Bakery");
define("WAREHOUSE","Warehouse");
define("GRANARY","Granary");
define("BLACKSMITH","Blacksmith");
define("ARMOURY","Armoury");
define("TOURNAMENTSQUARE","Tournament Square");
define("MAINBUILDING","Main Building");
define("RALLYPOINT","Rally Point");
define("OVERVIEW","Resumen");
define("RALLYPOINT_DESC","Your village's troops meet here. From here you can send them out to conquer, raid or reinforce other villages.");
define("MARKETPLACE","Marketplace");
define("EMBASSY","Embassy");
define("BARRACKS","Barracks");
define("STABLE","Stable");
define("WORKSHOP","Workshop");
define("ACADEMY","Academy");
define("CRANNY","Cranny");
define("TOWNHALL","Town Hall");
define("RESIDENCE","Residence");
define("PALACE","Palace");
define("TREASURY","Treasury");
define("TRADEOFFICE","Trade Office");
define("GREATBARRACKS","Great Barracks");
define("GREATSTABLE","Great Stable");
define("CITYWALL","City Wall");
define("EARTHWALL","Earth Wall");
define("PALISADE","Palisade");
define("STONEMASON","Stonemason's Lodge");
define("BREWERY","Brewery");
define("TRAPPER","Trapper");
define("HEROSMANSION","Hero's Mansion");
define("GREATWAREHOUSE","Great Warehouse");
define("GREATGRANARY","Great Granary");
define("WONDER","Wonder of the World");
define("HORSEDRINKING","Horse Drinking Trough");
define("GREATWORKSHOP","Great Workshop");

//artefact
define("ARCHITECTS_DESC","All buildings in the area of effect are stronger. This means that you will need more catapults to damage buildings protected by this artifacts powers.");
define("ARCHITECTS_SMALL","The architects slight secret");
define("ARCHITECTS_SMALLVILLAGE","Diamond Chisel");
define("ARCHITECTS_LARGE","The architects great secret");
define("ARCHITECTS_LARGEVILLAGE","Giant Marble Hammer");
define("ARCHITECTS_UNIQUE","The architects unique secret");
define("ARCHITECTS_UNIQUEVILLAGE","Hemons Scrolls");
define("HASTE_DESC","All troops in the area of effect move faster.");
define("HASTE_SMALL","The slight titan boots");
define("HASTE_SMALLVILLAGE","Opal Horseshoe");
define("HASTE_LARGE","The great titan boots");
define("HASTE_LARGEVILLAGE","Golden Chariot");
define("HASTE_UNIQUE","The unique titan boots");
define("HASTE_UNIQUEVILLAGE","Pheidippides Sandals");
define("EYESIGHT_DESC","All spies (Scouts, Pathfinders, and Equites Legati) increase their spying ability. In addition, with all versions of this artifact you can see the incoming TYPE of troops but not how many there are.");
define("EYESIGHT_SMALL","The eagles slight eyes");
define("EYESIGHT_SMALLVILLAGE","Tale of a Rat");
define("EYESIGHT_LARGE","The eagles great eyes");
define("EYESIGHT_LARGEVILLAGE","Generals Letter");
define("EYESIGHT_UNIQUE","The eagles unique eyes");
define("EYESIGHT_UNIQUEVILLAGE","Diary of Sun Tzu");
define("DIET_DESC","All troops in the artifacts range consume less wheat, making it possible to maintain a larger army.");
define("DIET_SMALL","Slight diet control");
define("DIET_SMALLVILLAGE","Silver Platter");
define("DIET_LARGE","Great diet control");
define("DIET_LARGEVILLAGE","Sacred Hunting Bow");
define("DIET_UNIQUE","Unique diet control");
define("DIET_UNIQUEVILLAGE","King Arthurs Chalice");
define("ACADEMIC_DESC","Troops are built a certain percentage faster within the scope of the artifact.");
define("ACADEMIC_SMALL","The trainers slight talent");
define("ACADEMIC_SMALLVILLAGE","Scribed Soldiers Oath");
define("ACADEMIC_LARGE","The trainers great talent");
define("ACADEMIC_LARGEVILLAGE","Declaration of War");
define("ACADEMIC_UNIQUE","The trainers unique talent");
define("ACADEMIC_UNIQUEVILLAGE","Memoirs of Alexander the Great");
define("STORAGE_DESC","With this building plan you are able to build the Great Granary or Great Warehouse in the Village with the artifact, or the whole account depending on the artifact. As long as you posses that artifact you are able to build and enlarge those buildings.");
define("STORAGE_SMALL","Slight storage masterplan");
define("STORAGE_SMALLVILLAGE","Builders Sketch");
define("STORAGE_LARGE","Great storage masterplan");
define("STORAGE_LARGEVILLAGE","Babylonian Tablet");
define("CONFUSION_DESC","Cranny capacity is increased by a certain amount for each type of artifact. Catapults can only shoot random on villages within this artifacts power. Exceptions are the WW which can always be targeted and the treasure chamber which can always be targeted, except with the unique artifact. When aiming at a resource field only random resource fields can be hit, when aiming at a building only random buildings can be hit.");
define("CONFUSION_SMALL","Rivals slight confusion");
define("CONFUSION_SMALLVILLAGE","Map of the Hidden Caverns");
define("CONFUSION_LARGE","Rivals great confusion");
define("CONFUSION_LARGEVILLAGE","Bottomless Satchel");
define("CONFUSION_UNIQUE","Rivals unique confusion");
define("CONFUSION_UNIQUEVILLAGE","Trojan Horse");
define("FOOL_DESC","Every 24 hours it gets a random effect, bonus, or penalty (all are possible with the exception of great warehouse, great granary and WW building plans). They change effect AND scope every 24 hours. The unique artifact will always take positive bonuses.");
define("FOOL_SMALL","Artefact of the slight fool");
define("FOOL_SMALLVILLAGE","Pendant of Mischief");
define("FOOL_UNIQUE","Artefact of the unique fool");
define("FOOL_UNIQUEVILLAGE","Forbidden Manuscript");
define("ARTEFACT","Construction plans



Countless days have passed since the first battles upon the walls of the cursed villages of the Dread Natars, many armies of both the free ones and the Natarian empire struggled and died before the walls of the many strongholds from which the Natars had once ruled all creation. Now with the dust settled and a relative calm having settled in, armies began to count their losses and collect their dead, the stench of combat still lingering in the night air, a smell of a slaughter unforgettable in its extent and brutality yet soon to be dwarfed by yet others. The largest armies of the free ones and the Dread Natars were marshalling for yet another renewed assault upon the coveted former strongholds of the Natarian Empire.

Soon scouts arrived telling of a most awesome sight and a chilling reminder, a dread army of an unfathomable size had been spotted marshalling at the end of the world, the Natarian capital, a force so great and unstoppable that the dust from their march would choke off all light, a force so brutal and ruthless that it would crush all hope. The free people knew that they had to race now, race against time and the endless hordes of the Natarian Empire to raise a Wonder of the World to restore the world to peace and vanquish the Natarian threat.

But to raise such a great Wonder would be no easy task, one would need construction plans created in the distant past, plans of such an arcane nature that even the very wisest of sages knew not their contents or locations.

Tens of thousands of scouts roamed across all existence searching in vain for these mystical plans, looking in all places but the dreaded Natarian Capital, yet could not find them. Today however, they return bearing good news, they return baring the locations of the plans, hidden by the armies of the Natars inside secret strongholds constructed to be hidden from the eyes of man.

Now begins the final stretch, when the greatest armies of the Free people and the Natars will clash across the world for the fate of all that lies under heaven. This is the war that will echo across the eons, this is your war, and here you shall etch your name across history, here you shall become legend.


Facts:
To steal one, the following things must happen:
You must attack the village (NO Raid!)
WIN the Attack
Destroy the treasury
An empty treasury lvl 10 MUST be in the village where that attack came from
Have a hero in an attack

If not, the next attack on that village, winning with a hero and empty treasury will take the building plan.

To build a WW, you must own a plan yourself (you = the WW village owner) from lvl 0 to 49, from 50 to 100 you need an additional plan in your alliance! Two plans in the WW village account would not work!

The construction plans are conquerable immediately when they appear to the server. 

There will be a countdown in game, showing the exact time of the release, 5 days prior to the launch. ");


//Building Plans
define("PLAN","Ancient Construction Plan");
define("PLANVILLAGE","WW Buildingplan");
define("PLAN_DESC","With this ancient construction plan you will able to build World Wonder to level 50. to build further, your alliance must hold at least two plans.");
define("PLAN_INFO","World Wonder Construction Plans 


Many moons ago the tribes of Travian were surprised by the unforeseen return of the Natars. This tribe from immemorial times surpassing all in wisdom, might and glory was about to trouble the free ones again. Thus they put all their efforts in preparing a last war against the Natars and vanquishing them forever. Many thought about the so-called 'Wonders of the World', a construction of many legends, as the only solution. It was told that it would render anyone invincible once completed. Ultimately making the constructors the rulers and conquerors of all known Travian. 

However, it was also told that one would need construction plans to construct such a building. Due to this fact, the architects devised cunning plans about how to store these safely. After a while, one could see temple-like buildings in many a city and metropolis - the Treasure Chambers (Treasuries). 

Sadly, no one - not even the wise and well versed - knew where to find these construction plans. The harder people tried to locate them, the more it seemed as if they where only legends. 

Today, however, this last secret will be revealed. Deprivations and endeavors of the past will not have been in vain, as today scouts of several tribes have successfully obtained the whereabouts of the construction plans. Well guarded by the Natars, they lie hidden in several oases to be found all over Travian. Only the most valiant heroes will be able to secure such a plan and bring it home safely so that the construction can begin. 

In the end, we will see whether the free tribes of Travian can once again outwit the Natars and vanquish them once and for all. Do not be so foolish as to assume that the Natars will leave without a fight, though!



To steal a set of Construction Plans from the Natars, the following things must happen:
- You must Attack the village (NOT Raid!)
- You must WIN the Attack
- You must DESTROY the Treasure Chamber (Treasury)
- Your Hero MUST be in that attack, as he is the only one who may carry the Construction Plans
- An empty level 10 Treasure Chamber (Treasury) MUST be in the village where that attack came from
NOTE: If the above criteria is not met during the attack, the next attack on that village which does meet the above criteria will take the Construction Plans.



To build a Treasure Chamber (Treasury), you will need a Main Building level 10 and the village MUST NOT be a Capital or contain a World Wonder.

To build a World Wonder, you must own the Construction Plans yourself (you = the World Wonder Village Owner) from level 0 to 50, and then from level 51 to 100 you will need an additional set of Construction Plans in your Alliance! Two sets of Construction Plans in the World Wonder Village Account will not work!");
define("WWVILLAGE","WW village");
/*
|--------------------------------------------------------------------------
|   Index
|--------------------------------------------------------------------------
*/

	   $lang['index'][0][1] = "Welcome to " . SERVER_NAME . "";
	   $lang['index'][0][2] = "Manual";
	   $lang['index'][0][3] = "Play now, for free!";
	   $lang['index'][0][4] = "What is " . SERVER_NAME . "";
	   $lang['index'][0][5] = "" . SERVER_NAME . " is a <b>browser game</b> featuring an engaging ancient world with thousands of other real players.</p><p>It`s <strong>free to play</strong> and requires <strong>no downloads</strong>.";
	   $lang['index'][0][6] = "Click here to play " . SERVER_NAME . "";
	   $lang['index'][0][7] = "Total players";
	   $lang['index'][0][8] = "Players active";
	   $lang['index'][0][9] = "Players online";
	   $lang['index'][0][10] = "About the game";
	   $lang['index'][0][11] = "You will begin as the chief of a tiny village and will embark on an exciting quest.";
	   $lang['index'][0][12] = "Build up villages, wage wars or establish trade routes with your neighbours.";
	   $lang['index'][0][13] = "Play with and against thousands of other real players and conquer the the world of Travian.";
	   $lang['index'][0][14] = "News";
	   $lang['index'][0][15] = "FAQ";
	   $lang['index'][0][16] = "Screenshots";
	   $lang['forum'] = "Forum";
	   $lang['register'] = "Register";
	   $lang['login'] = "Login";
	   $lang['screenshots']['title1']="Village";
       $lang['screenshots']['desc1']="Village building";
       $lang['screenshots']['title2']="Resource";
       $lang['screenshots']['desc2']="Village resource is wood, clay, iron and crop";
       $lang['screenshots']['title3']="Map";
       $lang['screenshots']['desc3']="Location your village in map";
       $lang['screenshots']['title4']="Contruct Building";
       $lang['screenshots']['desc4']="How to contruct building or resource level";
       $lang['screenshots']['title5']="Report";
       $lang['screenshots']['desc5']="Your attack report";
       $lang['screenshots']['title6']="Statistics";
       $lang['screenshots']['desc6']="View your ranking in statistics";
       $lang['screenshots']['title7']="Weapons or dough";
       $lang['screenshots']['desc7']="You can choose to play as military or economy";  


?>